ruby-nxt in MacTech Magazine
Check this out, MacTech did an article on using the LEGO MINDSTORMS NXT on a mac and talked about ruby-nxt. Even linked to my website. Unfortunately, they spelled my name wrong! :)
ruby-nxt 0.8.1 - Finally available as a Gem 4
I've been pretty busy lately so haven't had much time to work on ruby-nxt. However, tonight I had some time to finally get it packaged into a gem! The main reason it took so long is because of some kind of weird bug with requiring ruby-serialport and rubygems resulting in the following error:
NameError: (eval):1:in `private_class_method': undefined method `create' for class `Class'
from (eval):1
from (eval):1
from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:27:in `require'
from (irb):2For some reason, it doesn't like rubygem's custom require code. So I got around it by doing a Kernel::require "serialport".
Unfortunately, there's really no way to include ruby-serialport in the ruby gem, so you'll still have to download and install that seperately. Once serialport is installed, all you should have to do is sudo gem install ruby-nxt. Then in your code require "rubygems" then require "nxt_comm" or require "nxt" depending on how you want to use it.
The 0.8.1 release doesn't have anything new in terms of features, however you might want to take a look at examples/drb_server.rb ;)
ruby-nxt 0.8.0 4
We've made quite a lot of progress on ruby-nxt. The new version is a pretty complete implementation of the NXT direct command set. Almost everything is pretty well documented now, too. One of the more interesting things I've been working on is a high level api based on the "blocks" in NXT-G. So if you're familiar with the way NXT-G works, you should be able to pick it up pretty easily with code such as:
t = Commands::TouchSensor.new(@nxt)
t.port = 1
t.action = :pressed
while t.logic == false
puts "Hold down the button..."
sleep(0.5)
endNow that it's pretty complete and usable, I think I'll finally get around to making a Ruby on Rails plugin, which was the original reason I started all this! :)
ruby-nxt 6
I made a lot of progress this weekend on ruby-nxt. I got most of the Direct Commands completed. Update: ruby-nxt can now be found at rubyforge.
It makes programming the NXT as simple as:
require 'nxt.rb'
NXT.exec("/dev/tty.NXT-B") do |cmd|
puts "Battery Level: #{cmd.GetBatteryLevel[0]/1000.0} V"
cmd.PlaySoundFile(true,"Good Job.rso")
sleep(3)
cmd.StopSoundPlayback
endOnce I get it a little more polished, I plan on also creating a Ruby On Rails plugin. Forget Microsoft Robotics Studio. ;)
ruby-nxt Progress
Following up on my ruby nxt datalogger from yesterday, I've got two way communication working now. Doesn't do much yet, just sends a play tone command to the nxt, sends a bluetooth message, or read a mailbox. It's a start.
Unlike the datalogger, this requires creating a serial port for the NXT device using Dev B service. (in OSX that's under Bluetooth Preferences -> Devices -> NXT -> Edit Serial Ports. Device Service: Dev B, Port type: RS-232, require pairing for security)
Also, if you want to send messages to a program running on the NXT, make sure you run this script first before starting your program on the NXT.
One problem I can't figure out is I created an NXT-G program and made it send a bluetooth message on connection 0 but I get no output on the serial port... however, if I go into the NXT and tell it to connect to my computer using my datalogger I get output there. The NXT shows my computer as being connected to both connection 0 and 1, which I thought wasn't possible. The documentation says the NXT can only be a Master or a Slave, not both. So who knows.
require "serialport"
@tty = SerialPort.new("/dev/tty.NXT-B", 57600, 8, 1, SerialPort::NONE)
@tty.flow_control = SerialPort::HARD
puts "bluetooth SPP connected"
if fork
puts "input thread started"
while (res = @tty.getc)
puts "Response: %02x\t%s" % [res,res]
end
else
puts "output thread started"
# play tone
tone_cmd = [0x05,0x00,0x00,0x03,0xff,0x00,0x10,0x00,0x00]
# write True to mailbox 0
write_cmd = [0x06,0x00,0x00,0x09,0x00,0x02,0x01,0x00]
# read mailbox 0 from slave?
read_cmd = [0x05,0x00,0x00,0x13,0x0A,0x00,0x00]
while true
while (key = STDIN.gets.chomp) do
if key == "w"
puts "MessageWrite"
write_cmd.each do |b|
@tty.putc b
end
end
if key == "r"
puts "MessageRead"
read_cmd.each do |b|
@tty.putc b
end
end
if key == "t"
puts "PlayTone"
tone_cmd.each do |b|
@tty.putc b
end
end
end
end
endRuby NXT Bluetooth Data Logger
I just finished writing a simple ruby script that listens for messages from a LEGO Mindstorms NXT robot on a bluetooth serial port and print out the messages in a comma delimited format with a datestamp, mailbox the message was sent to, and the message itself.
I've only tested it on OSX so far, but it should work on linux and windows so long as you have ruby and the ruby-serialport module. It's a little rough at the moment and probably buggy. I couldn't find info on the incoming message bytecodes in the NXT Dev Kit. Found the info in "Appendix 2 - LEGO MINDSTORMS NXT Direct commands.pdf" pages 5 and 9. There doesn't seem to be anything in the message header to indicate what type of message it is (Text, Number, or Logic), so I had to kind of fudge it. If the info is in the docs, please let me know. I put some comments in the code describing the different bytecodes I was able to figure out.
You can always download the latest version of nxtlogger.rb using this link.
Update 2006-08-05: Made the code much cleaner. I've never worked with low level binary data before. :)
Instructions for connecting NXT to OSX via bluetooth.
One step closer to chunky robotic bacon!
Juju